They reach the newer facility where Wheatley has taken full control. Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley's new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley.
Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley's test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction.
Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley's hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky.
GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field.
Moments later the Companion Cube , burnt and beaten, is thrown up after her and lands on the ground next to Chell. Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently.
Wishing he had, instead, helped Chell to escape rather than wind up in space. Development on Portal 2 begins shortly after Portal was released.
It originally was planned to not include any portals in the game, utilizing a new mechanic called "F-STOP". Portal 2 was also planned to be set in Aperture Science 's earlier days, specifically during the 's era.
When asked one of the members that worked on Portal 2 that the game wasn't going to include portals, and how would the game be a sequel to Portal , and more specifically, use the Portal title.
He replied with, "We'll deal with it later. Portal 2 was also conceptualized as set after the events of Portal , and GLaDOS would test the new subject, named Mel , similarly to how it was with Chell. After playtesters were disappointed after GLaDOS didn't recognize the player as the one who killed her in the first game, Mel was rejected as a result. Mel also appeared alongside Chell in the co-op mode of Portal 2 for a while before both being ultimately replaced by Atlas and P-body.
There was also going to be a fourth Gel planned for the game. Bearing a purple texture, it originally allowed Chell to walk up walls. It was canceled due to playtesters became too disoriented and often had motion sickness while trying to pass a Test Chamber with Adhesion Gel. The coding although it does not have any texture and bestows no effects on the surface it was painted on , is left in the game files. The Potato Sack is the name of an alternate reality game ARG created by the Valve Corporation and the developers of thirteen independent video games to promote the release of Valve's title, Portal 2, in April Valve president Gabe Newell envisioned the game as a "Cross Game Design Event" in December , and allowed the developers a free rein to design the game using Valve's Portal intellectual property.
The game, requiring players to find and solve a number of puzzles hidden within updates of the thirteen games, ultimately led to the opportunity for players to release Portal 2 about 10 hours earlier than its planned release by playing games under the pretense of powering up GLaDOS, the sentient computer antagonist from Portal 2.
Large numbers of people participated in solving the puzzles within the ARG. Reaction from players and journalists was mixed; some saw the ARG as a show of strong support and commitment by Valve for independent game development, while others thought the ultimate conclusion was of limited benefit to justify buying the games to begin with.
On the release date of the Potato Sack bundle, players found the games within it had recently received updates. Most provided an immediate cosmetic change by replacing or adding assets that referred to potatoes. When players started looking deeper into these new assets, they discovered a series of glyphs that referred to other games associated with specific letters, as well as nonsense sentences that lead to specific cyphers.
Other hints were less direct, using online services such as Twitter and YouTube to embed clues. In the case of Toki Tori, sections of new levels included braille code that referred to latitude and longitude coordinates of Two Tribes' headquarters. Several of Two Tribes' developers, upon learning of his presence, began filming him from a barbershop across the street.
They would later use this footage of him climbing a pole to find these clues as part of another clue during the second phase. For all I know that actually is Andrew Ryan — does that happen at the end of Bioshock?
Anyway — I can say for sure, without hesitating, that they all come from a common genesis point though I don't know what that is, maybe whatisname from Citizen Kane. Because Caroline has a very sexy voice. GlaDOS has this actorly affectation, she kind of speaks in this particular way, and then we give it these effects so it changes it from her natural voice.
I'm sure she'll be happy to know that you describe her voice as sexy! It's interesting you find that sexy. It is a sexy voice.
She also does the voice of the announcer in TF2 and I always found that hot, kind of a sexy voice to me. You know she sounds kinda like a chain-smoking harpy but there's something kind of I don't know Erik Wolpaw: A lot of it is scripted.
Probably the character who goes furthest afield is Wheatley, Stephen Merchant, a writer in his own respect and also a good ad-libber. So we'd write a bunch of lines, and sometimes he would spin off and do variations on it that he would just riff on something for a few extra minutes.
But he also has the ability to take a line we've written and read it in a way that sounds very natural and ad-libbed, which was one of the things we really liked about him — we knew he was quick on his feet, we'd been listening to a lot of podcasts with him when we were initially writing Wheatley.
There's this thing. Video game characters tend not to feel very naturalistic when they speak and we wanted to attempt something that sounded more off-the-cuff, like someone is ad-libbing these lines as it goes. I think we pulled it off reasonably well, and Stephen Merchant did a great job of making that happen with Wheatley. Erik Wolpaw: Machiavellian! Misunderstanding Machiavelli. He'd read it, but didn't quite grasp It's hard to say. There's a running undercurrent that neither he nor GlaDOS can actually read.
We didn't really push it that much but it's kinda funny. PC Gamer: And quite apart from the hot voicework, the co-op bots managed silent comedy very well in their gestures and animations — how did you go about creating those characters? Do you think you can handle these tests on your own for a moment? I need to think I've got two models in the back built specifically for testing. It's something I came up with to phase out human testing just before you escaped. The co-op campaign is set after the events of Portal 2 's single player campaign.
In it, the two testing androids ATLAS and P-body of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers. At the end of each course, GLaDOS sends the androids outside of the testing chambers and into the facility itself, claiming their help is needed to retrieve several Compact Discs "innocently" left lying around by the humans.
In reality, she appears to be using the androids to help her gain control of the facility and gain information on "Area After each out-of-chamber task, both androids are self-destructed and then reassembled in the Hub.
The initial cooperative course whose main purpose is to 'calibrate' ATLAS and P-body for each other, as well as their own controls. During this course, GLaDOS implies the idea that most of this course is a competition of who is faster, as well as initiating her general attitude of creating friction between the two.
The final test sends them down to the basement of the facility to activate a targeting computer, which locates a small group of objects. This test course focuses on advanced "flinging" techniques, teaching ATLAS and P-body to not only form complex chains using all of their portals, but also timing to allow one to catch an object mid-fling when it is dropped by their partner.
The final test involves retrieving a set of blueprints outside of test areas, which GLaDOS states are of no concern to the androids. The final test has them download a security code which GLaDOS attempts to drown out with a series of "blah" noises. The Excursion Funnel test course, as with the previous ones, teaches the cooperative use of funnels and their reversal function. The final test mixes the use of the funnels and Hard Light Bridges as shields in order to reach a power station, which is activated to provide power to the final course.
With the previous courses finished, GLaDOS can now access a vault in the lower levels which contains hundreds of human test subjects. They are sent to open the vault. These final chambers take elements from all the previous test courses while adding the Aperture Science Mobility Gels as an additional element. In particular, the creative use of Hard Light Bridges and Excursion Funnels in conjunction with the gels is a necessary aspect of completing the test.
GLaDOS claims to have more work for them as she destroys them. As the credits roll, GLaDOS scans the identities of the test subjects and makes remarks about them, both positive and negative, though in the end the comments are apparently all directed at one subject.
She also claims unconvincingly that all of the humans are still alive. She guides the two of them through a new set of courses which are supposedly designed to be art exhibitions , though a number of mechanical failures occur, which GLaDOS attempts to cover up. GLaDOS admits that she has been lying and reverses her original claim of the humans being fine, revealing that she has already killed them all during testing.
She also comes clean that it has only been a week since the humans were "rescued," not , years. GLaDOS believes that "she" has returned and has gained control of an old mainframe chassis, posing a threat to the facility. ATLAS and P-body spend the remaining chambers being "trained" as killing machines, though this merely involves solving further tests and being plied with generic insults. In the final chamber, GLaDOS informs the two that the reassembly machines have broken down and that if she doesn't regain control, their next deaths will be permanent.
The robots reach the chassis, but find that it is being controlled mindlessly by a crow nesting. GLaDOS then notices that the crow had been harboring three eggs, which she hatches in an "oviparous warming vault," planning to breed the chicks as "little killing machines".
This reinforces speculation of using birds as test subjects as seen in Portal. Half-Life Wiki Explore. Developers Gearbox Software Valve Corporation. Artists Character models Composers Voice actors Writers. Half-Life: Alyx. Explore Wikis Community Central. Register Don't have an account? Portal 2 storyline. View source.
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